01 - Start
Problem
Start with the problem.
Most projects begin with a solution.
That's backwards.
Every product exists to solve a problem for someone. Until you know exactly what that problem is, every decision is based on assumption instead of evidence.
The first thing I do is define the problem, who owns it, and who experiences it. Customers have goals. Businesses have goals too. The best products solve both.
Everything that follows depends on getting this right.
If you can't explain the problem in one sentence, you don't understand it well enough yet.
That sentence becomes the problem statement. It keeps the team aligned and gives every design decision something to measure itself against.
Example:
Mortgage origination is too slow, creating uncertainty for customers and unnecessary friction throughout the application process.
- The situation:
- I joined Mortgage Hub when the product was already close to launch. The research had happened before I arrived, but nobody could show it to me.
- Everyone assumed we already understood the problem.
- I wasn't convinced.
- What I chose:
- Instead of treating research as finished, I ran usability sessions with mortgage brokers. I wasn't looking for opinions. I was looking for evidence. Within minutes, people were struggling to navigate cases. The real problems appeared almost immediately.
- What it revealed:
- The product hadn't failed because of poor design. It had drifted away from the original problem. The personas, jobs to be done, and research insights had gradually disappeared from the conversation. Once we rebuilt that shared understanding, the right design decisions became obvious.
View the case study
Define what we know
Before talking to customers, I learn everything the business already knows.
Analytics. Support tickets. Slack conversations. Emails. Research. Reviews. Strategy documents.
Every organisation already has clues.
I gather them, connect them, and look for patterns. The goal isn't to find answers. It's to decide what questions need asking next.
Symptom vs cause
People don't abandon products for no reason. "Users are dropping out halfway through" isn't the problem. It's evidence that a problem exists.
The real question is why.
- Do they not understand?
- Can they not complete the task?
- Or have they decided it's no longer worth the effort?
Until you know which one it is, you're solving symptoms instead of causes. That's why research comes next.
| What people say | What it usually means |
| Users want a dashboard. | They want to answer a question faster. |
|---|
| We need Feature X. | We haven't understood the problem yet. |
|---|
| Our competitors all do this. | We don't know if it's the right thing to do. |
|---|
| Users drop out at step three. | We know where, not why. |
|---|
| The flow is confusing. | Something deserves a closer look. |